The winner faction has a combination of highest resources mined, highest players killed, and highest structures destroyed. Meanwhile, construction players just mine resources like back in one of the missions of the Shattered Warpgate. In the first one, the non-construction players become "zerglings" tasked with destroying as many zerglings of the other faction and also their player-made structures.Ok, even if we all like this, what about alerts? I propose two: (7) and (8) below:.Its on the successful attacker to return it to their base or that of another outfit and receive compensation for themselves or their outfit. If the silo is destroyed, it will drop 50% of what it had in store as a collectible. I'm thinking that resources produced for the Outfit who controls the construction are only paid once a silo is filled to 100%. Attackers who successfully destroy a loaded silo or command center get to loot the resources.The silos and command center could literally just be copied from Command & Conquer and Starcraft, respectively. The Auraxium, Synthium, and Pollystellarite goes to their outfit. Construction players build bases near those fields and harvest the resources.Yes, the same " greens", " blues", and " purples" used in the Outfit armory. Specifically, place fields of Auraxium, Cortium, Synthium, and Pollystellarite in the voids left by the deleted facilities. Fill in the voids of what you just deleted by plagiarizing the map layout of games like the good ol' Starcraft or the good ol' Command & Conquer games.Why? Because the maps are all a bunch of mountains already god&^**(. If the terrain was already flat, turn it into J908. If there used to be a mountain or hill, reduce it to flat terrain. Flatten the portions of the map taken by these now deleted bases.Delete 2/3 (ok, maybe 3/5, but certainly more than 50%) of the capturable facilities.Delete the Lattice system all together.Here's my plan to make construction meaningful: Unfortunately, as a one-player Outfit, I at most get 2 OS's and that is good for just one base. I had to wait for the Zerg to show up so my path could be cleared. When the Chimera was introduced, well, I just started driving under it and cheesed it. When Hornets were introduced, I just started using G40-Ranger more often. When the Harasser was introduced, well, I just improved my aim. In the past, changes that annoyed me I was able to deal with by just becoming better. While I don't plan to play construction, I am certainly bothered by its current state. Full disclosure, I just play in the Vanguard, Prowler, and occasionally fly Liberators.
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